Author: Bard Swallow
While my colleagues have been migrating content from our old website to our new not-yet-live one, I’ve been working on learning my way around the Unity game engine, a major part of Project Workhouse. I started from scratch with only a vague knowledge of C#, the language that customized scripts are written in for Unity. In the past week I’ve worked through the “Roll a Ball” tutorial and gotten started on importing assets like textures and materials and using them to good effect in a 3D game environment. – Bard
Here are some snapshots from my version of the “Roll a Ball” tutorial: