
Author: Karah Haug
Early on in the term I spent a couple weeks working on class handouts for PSYC 384, providing examples for ways the students can reimagine the class’s usual final project to be a digital endeavor. When the class was in person, students would create games that demonstrate how prejudice works and ways to combat bias.
I had so much fun coming up with different ways of creating digital game boards and playing with online tools as we made examples for the PSYC class. I learned how to use Twine, a site where you can build choose-your-own-adventure stories. Marcella and I enjoyed writing a Twine story example about Star-Bellied Sneetches so that it would fit into the class theme of reducing prejudice. We were really able to play around and be creative with this project, which goes to show just how many possibilities the digital humanities can offer classroom settings and beyond.
I particularly enjoyed being a visitor in the PSYC 384 class because we were able to describe all the work we did and share the ideas we had come up with for games they could make. It was also great to simply see the faces of everyone who would be using the materials Marcella and I put together for the class. It’s the smaller things like this that I am appreciating this term.