Getting the ball rolling on Unity

While my colleagues have been migrating content from our old website to our new not-yet-live one, I’ve been working on learning my way around the Unity game engine, a major part of Project Workhouse. I startedĀ from scratch with only a vague knowledge of C#, the language that customized scripts are written in for Unity. In the past week I’ve worked through the “Roll a Ball” tutorial and gotten started on importing assets like textures and materials and using them to good effect in a 3D game environment. – Bard

Here are some snapshots from my version of the “Roll a Ball” tutorial:

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